Обновление! Версия 1.4.0 вышла.

Блог разработчиков - http://kerbaldevteam.tumblr.com/
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Из замеченных с ходу изменений. Игра переехала на обновленный юнити движок. Полноценно проверить не смог, ибо моды еще не обновились и я не стал их включать, а без них ни один сохраненный аппарат не загрузился. Собрал из стоковых ракету на 40 деталей, запустил. И фпс меня порадовал, движок таки научился использовать больше двух ядер! По крайней мере в диспетчере задач были под заметной нагрузкой 5 из 8 ядер. Необходима дополнительная проверка коллективом, это могло быть самовнушением.
Переделали разъединители, пирокольца и баки. Привели к унифицированному виду.

Можно на ходу переключаться между вертикальной и горизонтальной сборкой
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Огурцов 3го уровня и выше теперь снабжают парашютами.
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Добавили раскраску деталей
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Полный ChangeLog:

============== v1.4.0================
+++ Improvements
* Upgrade to Unity 2017.1.3p1
* Switch directly between VAB and SPH
* EVA Chute - Kerbals of Level 3 and above have a personal steerable chute
* Advanced Mode added to Messages App - Toggled via Settings menu.
* Added Launchsites to the Map View and Filter
* Engine Sounds updated
* Particle Engine Upgraded to Shuriken.
* VesselNaming - new method to attach naming information to command modules so you can prename portions of a vessel 

+++ Localization
* Four new languages: French, German, Italian and Portuguese-Brazilian
* Added support for Portuguese keyboard layout
* List of bugfixes
Facility names are now displayed localized in unable to launch dialogs.
Resource names now display localized in screen messages and apps.
Debug and settings menus are now fully localized.
Localized pop-up warning when transmitting experiment data from parts that become inoperable if data is transmitted.
Fixed unlocalized grammar connectors (and, or, of, etc) coming up unlocalized in Contract descriptions.
Textbox size adjusted in various UI elements to account for localized text.
Fixed long vessel names bleeding through the UI in KSC vessel marker dialog.
Overall revision of display names for parts.
Overall revision and improvement of autolocs and grammar rules.
* List of KSPedia Fixes and Improvements
Corrected a wrong key binding that was displayed in the EVA controls section.
Localized key binding UI.
Localized example images for most pages.
Properly set symbols that were showing up as HTML encoding.
Overall grammar and syntax check.
* Lingoona upgraded to v1.5.6
* TextMeshPro Updated
* Localized Debug Screen
* Fix localization of KSC vessel markers
* Fix Localization of Facility names and strings
* Fix localization on sub assembly UI.
* Fix localization on category filters.

+++ Parts
New parts:
* Round radial fuel tank (R-11 'Baguette' External Tank)
* Cylindrical radial fuel tank (R-4 'Dumpling' External Tank)
* TS-37 Stack Separator
Updated Parts (changed part files):
* 2.5m RCS Tank Reskin 
* Fairings’ texture
Replaced Parts - old parts hidden but still included for continuity of saves. They will be deprecated at a later date
* TR-2V Stack Decoupler ? TD-06 Decoupler
* TR-18A Stack Decoupler ? TD-12 Decoupler
* Rockomax brand decoupler ? TD-25 Decoupler
* TR-38-D ? TD-37 Decoupler
* TR-2C Stack Separator ? TS-06 Stack Separator
* TR-18D Stack Separator ? TS-12 Stack Separator
* TR-XL Stack Separator ? TS-25 Stack Separator
* ROUND-8 Toroidal Fuel Tank ? R-12 'Doughnut' External Tank
* Rockomax X200-8 Fuel Tank ? same name
* Rockomax X200-16 Fuel Tank ? same name
* Rockomax X200-32 Fuel Tank ? same name
* Rockomax Jumbo-64 Fuel Tank ? same name
* Mk 1-2 Pod ? Mk 1-3 Pod
Variants
* Parts can now have variations like textures and models
* The variants can be grouped in Themes
Other Part stuff
* Adjustments to Xenon and Monoprop capacities on stock tanks
* Parts and Vessels now have a PersistentID that lives with them for their entire life
* Add TechHidden attrib to AvailablePart so parts can be hidden from R&D


+++ Bugfixes
* Fix alignment of external scenery in VAB/SPH scenes.
* Fix runway not appearing outside the SPH doors when inside the SPH.
* Fix a bug in Warp to Next Morning
* Add guard clauses to detect invalid flightstate on vessel launch returning to the editor.
* Fix applicant hiring costs appearing in games that don’t have funding enabled.
* Improve vessel Jumping/positioning coming off rails.
* Fix asteroid seed causing them to change shape.

+++ Modding
* Make dragpanel edge offset configurable
* GameEvents added: onKerbalAddComplete, onKerbalNameChanged, onKerbalTypeChanged, onKerbalStatusChanged, onVesselPersistentIdChanged, onPartPersistentIdChanged, OnGameSettingsWritten, OnScenerySettingChanged, OnExpansionSystemLoaded, onPartUndockComplete, onPartCoupleComplete, onPartDeCouple, onPartDeCoupleComplete, onVesselDocking, onDockingComplete, onPartVesselNamingChanged, afterFlagPlanted, OnPQSCityOrientated, onEditorVesselNamingChanged, onEditorVariantApplied, onVesselRecoveryProcessingComplete.
* DictionaryValuesList updated to expose the list as well as the dictionary